Originally posted by:no its lie,i can download and activate dlc You defintely cannot. If you try to refute that, you will look like an idiot. This is straight from. Perhaps you can for a choice few games, but not Fable III. 'PC marketplace will be closed as of August 25, 2013. Lord of the rings wiki.
We encourage you to spend your Microsoft Points balance prior to this change. Although you will not be able to purchase new games, you can continue to enjoy previously purchased content by downloading them through the Games for Windows LIVE client software as usual.' Originally posted by:I just did this.
Bought DLC Pack on 2. Activated DLC on Steam 3.
Activated the CD Keys I got from Steam in Game and downloaded the DLC. So basically CD Keys are still working. However since no new ones are generated Amazon/Steam will eventually run out of keys. There is no guarantee.
Experience your first grand adventure as the ruler of Albion, visiting the kingdom's secret prison and tracking down the most dangerous criminals in the land. You may have led a rebellion once, but can you survive your encounters with a new wave of revolutionaries? Feb 25, 2011 - Fable 3: Traitor's Keep DLC - March 1st, 560msp. Thread starter. Can't wait to download it. Quite a lot of. Hope the PC version is getting all these DLC added in, since I'm waiting to buy the game on PC. LOL who am I.
Feel free to try at your own risk. Worked for me as of July 8th 2014. Okay, so maybe there is limited DLC CD Keys left. However, if you notice (unless you just got it) The Understone Quest Pack is unavaible - and still included in the price.
Did you verify it works? Did GFWL client give you any trouble?
With the thorny crown of absolute monarchy comes a brigade of ready enemies eager to challenge authority. That dynamic is explored in Traitor's Keep, battling foes across the land who want nothing more than to knock you clear off your throne. The DLC picks up immediately after the events from Fable III have concluded. The monsters of pure evil have been vanquished from your peaceful cities, and you can see how the choices you made impact the world around you.
If you decided that a little extra money was more important than a pristine lake, or figured a brothel could provide a better service for your citizens than an orphanage, you have to deal with those consequences. The bulk of the experience does not force you to dwell on your previous choices, though. Rather, you venture to entirely new lands in search of adventure and a chance to finally swing the balance of power entirely in your favor. The demo placed us in a town called Clockwork Island. Ruled by a brilliant eccentric known only as the Inventor, this anarchistic village has smiling robots instead of the woebegone humans you would expect to populate any community during this era.
There is a very good reason for the cutting-edge technology on display. As you open the gates to this steampunk-inspired world, you are told to behold the streets of the future.
The town has been modeled on a vision of what Albion will look like 15 years in the future, a transformative leap from the modern world. From an architectural standpoint, Clockwork Island looks like any other village in Fable III. Modest wooden homes line the streets; a pleasant grassy oasis resides in the center; and cobblestone pavement lies underfoot. It's only when you get a close-up look at the townsfolk that you realize something is not quite right.
A waving robot welcomes you, and when you click on him, you find out that just one gallon of gasoline produces 37 waves. A little rough on the environment, but it's worth the excess pollution for the friendliness that exudes from this metallic body.
Robot citizens aren't the only things in Traitor's Keep that have been given a technological makeover. Your furry pooch has been replaced by a steam-powered canine that happily wags alongside you as if it's a living, breathing animal. It's only when you approach the fence that separates the town proper from its eccentric ruler that things turn sour. The Inventor knew you were coming all along and has equipped his malleable robots to deal with troublemakers.
Episode viii. Waving hands are quickly replaced with punching fists, and the robots' friendly demeanor quickly turns to one of hostility. In a flash, you're surrounded by an army of unfeeling automatons, and they set out to attack you with an unrelenting determination.
Originally posted by:no its lie,i can download and activate dlc You defintely cannot. If you try to refute that, you will look like an idiot. This is straight from. Perhaps you can for a choice few games, but not Fable III. 'PC marketplace will be closed as of August 25, 2013. Lord of the rings wiki.
We encourage you to spend your Microsoft Points balance prior to this change. Although you will not be able to purchase new games, you can continue to enjoy previously purchased content by downloading them through the Games for Windows LIVE client software as usual.' Originally posted by:I just did this.
Bought DLC Pack on 2. Activated DLC on Steam 3.
Activated the CD Keys I got from Steam in Game and downloaded the DLC. So basically CD Keys are still working. However since no new ones are generated Amazon/Steam will eventually run out of keys. There is no guarantee.
Experience your first grand adventure as the ruler of Albion, visiting the kingdom's secret prison and tracking down the most dangerous criminals in the land. You may have led a rebellion once, but can you survive your encounters with a new wave of revolutionaries? Feb 25, 2011 - Fable 3: Traitor's Keep DLC - March 1st, 560msp. Thread starter. Can't wait to download it. Quite a lot of. Hope the PC version is getting all these DLC added in, since I'm waiting to buy the game on PC. LOL who am I.
Feel free to try at your own risk. Worked for me as of July 8th 2014. Okay, so maybe there is limited DLC CD Keys left. However, if you notice (unless you just got it) The Understone Quest Pack is unavaible - and still included in the price.
Did you verify it works? Did GFWL client give you any trouble?
With the thorny crown of absolute monarchy comes a brigade of ready enemies eager to challenge authority. That dynamic is explored in Traitor's Keep, battling foes across the land who want nothing more than to knock you clear off your throne. The DLC picks up immediately after the events from Fable III have concluded. The monsters of pure evil have been vanquished from your peaceful cities, and you can see how the choices you made impact the world around you.
If you decided that a little extra money was more important than a pristine lake, or figured a brothel could provide a better service for your citizens than an orphanage, you have to deal with those consequences. The bulk of the experience does not force you to dwell on your previous choices, though. Rather, you venture to entirely new lands in search of adventure and a chance to finally swing the balance of power entirely in your favor. The demo placed us in a town called Clockwork Island. Ruled by a brilliant eccentric known only as the Inventor, this anarchistic village has smiling robots instead of the woebegone humans you would expect to populate any community during this era.
There is a very good reason for the cutting-edge technology on display. As you open the gates to this steampunk-inspired world, you are told to behold the streets of the future.
The town has been modeled on a vision of what Albion will look like 15 years in the future, a transformative leap from the modern world. From an architectural standpoint, Clockwork Island looks like any other village in Fable III. Modest wooden homes line the streets; a pleasant grassy oasis resides in the center; and cobblestone pavement lies underfoot. It's only when you get a close-up look at the townsfolk that you realize something is not quite right.
A waving robot welcomes you, and when you click on him, you find out that just one gallon of gasoline produces 37 waves. A little rough on the environment, but it's worth the excess pollution for the friendliness that exudes from this metallic body.
Robot citizens aren't the only things in Traitor's Keep that have been given a technological makeover. Your furry pooch has been replaced by a steam-powered canine that happily wags alongside you as if it's a living, breathing animal. It's only when you approach the fence that separates the town proper from its eccentric ruler that things turn sour. The Inventor knew you were coming all along and has equipped his malleable robots to deal with troublemakers.
Episode viii. Waving hands are quickly replaced with punching fists, and the robots' friendly demeanor quickly turns to one of hostility. In a flash, you're surrounded by an army of unfeeling automatons, and they set out to attack you with an unrelenting determination.