Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • General General Name Description and Notes bday_1balloon Single balloon floating up. Bday_balloon01 Two balloons floating up. Bday_balloon02 Two balloons floating up.
Bday_confetti Confetti. Critgun_weaponmodel_blu Electric Ball effect (?). Critgun_weaponmodel_red Electric Ball effect (?). Healthgained_blu Single Health Cross floating up.
Particle systems are the primary rendering mechanism for simulating fire, gun effects, exploding barrels, fireworks, laser beams, bursts of energy, bursts of cartoon stars, shards of glass, shrapnel, magical spells and gory splashes of blood. When paired up with the right sound effects, the impact can be made.
Healthgained_red Single Health Cross floating up. Healthlost_blu Single dash falling down (Blu). Eject_minigunbrass Minigun Ejections.
Achieved Achievement's particle effect. Mini_fireworks Achievement's particle effect without the trophy. Contract_completed_primary Contract completed primary mission particle effect. Contract_completed_bonus Contract completed bonus mission particle effect. Duel_blue Blu Dueling Opponent logo. Duel_red Red Dueling Opponent logo. Particle_nemesis_blue Blu Nemesis logo.
Particle_nemesis_red Red Nemesis logo. General Explosion Name Description and Notes ExplosionCore_buildings Building Explosion. ExplosionCore_MidAir Mid-Air Explosion. ExplosionCore_MidAir_underwater Underwater Midair Explosion. ExplosionCore_sapperdestroyed Small Electric Zap/Explosion.
ExplosionCore_Wall Wall Explosion. Pyrovision_explosion Pyroland Explosion. Rd_robot_explosion Robot Destruction: Robots Explosion.
ExplosionCore_Wall Wall Explosion. ExplosionCore_Wall_underwater Underwater Wall Explosion.
Gas_can_impact_blue Gas Passer's gas explosion. Adds blue gas. Gas_can_impact_red Gas Passer's gas explosion.
Adds red gas. Speech Name Description and Notes speech_mediccall Call Medic bubble. Speech_medichurt Medic Call Medic bubble. Speech_mission Unused bubble. Speech_revivecall Call Medic to revive bubble.
Speech_revivecall_medium Call Medic to revive bubble almost respawn. Speech_revivecall_hard Call Medic to revive bubble about to respawn.
Speech_taunt_all Friendly Taunt bubble. Speech_taunt_blue Blu only Taunt bubble. Speech_taunt_rede Red only Taunt bubble. Speech_voice Voice chat bubble. Speech_typing Unused Chat Typing bubble.
Weapons Name Description and Notes rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken. Rockettrail A General Smoke trail. Halloween_rockettrail Halloween Smoke trail.
Furious_flyer_activated Unused, part of rockettrail.pcf. Critical_rocket_red Critical Rocket effect, in Red team Color. Critical_rocket_blue Critical Rocket effect, in Blu team Color.
Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • General General Name Description and Notes bday_1balloon Single balloon floating up. Bday_balloon01 Two balloons floating up. Bday_balloon02 Two balloons floating up.
Bday_confetti Confetti. Critgun_weaponmodel_blu Electric Ball effect (?). Critgun_weaponmodel_red Electric Ball effect (?). Healthgained_blu Single Health Cross floating up.
Particle systems are the primary rendering mechanism for simulating fire, gun effects, exploding barrels, fireworks, laser beams, bursts of energy, bursts of cartoon stars, shards of glass, shrapnel, magical spells and gory splashes of blood. When paired up with the right sound effects, the impact can be made.
Healthgained_red Single Health Cross floating up. Healthlost_blu Single dash falling down (Blu). Eject_minigunbrass Minigun Ejections.
Achieved Achievement's particle effect. Mini_fireworks Achievement's particle effect without the trophy. Contract_completed_primary Contract completed primary mission particle effect. Contract_completed_bonus Contract completed bonus mission particle effect. Duel_blue Blu Dueling Opponent logo. Duel_red Red Dueling Opponent logo. Particle_nemesis_blue Blu Nemesis logo.
Particle_nemesis_red Red Nemesis logo. General Explosion Name Description and Notes ExplosionCore_buildings Building Explosion. ExplosionCore_MidAir Mid-Air Explosion. ExplosionCore_MidAir_underwater Underwater Midair Explosion. ExplosionCore_sapperdestroyed Small Electric Zap/Explosion.
ExplosionCore_Wall Wall Explosion. Pyrovision_explosion Pyroland Explosion. Rd_robot_explosion Robot Destruction: Robots Explosion.
ExplosionCore_Wall Wall Explosion. ExplosionCore_Wall_underwater Underwater Wall Explosion.
Gas_can_impact_blue Gas Passer's gas explosion. Adds blue gas. Gas_can_impact_red Gas Passer's gas explosion.
Adds red gas. Speech Name Description and Notes speech_mediccall Call Medic bubble. Speech_medichurt Medic Call Medic bubble. Speech_mission Unused bubble. Speech_revivecall Call Medic to revive bubble.
Speech_revivecall_medium Call Medic to revive bubble almost respawn. Speech_revivecall_hard Call Medic to revive bubble about to respawn.
Speech_taunt_all Friendly Taunt bubble. Speech_taunt_blue Blu only Taunt bubble. Speech_taunt_rede Red only Taunt bubble. Speech_voice Voice chat bubble. Speech_typing Unused Chat Typing bubble.
Weapons Name Description and Notes rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken. Rockettrail A General Smoke trail. Halloween_rockettrail Halloween Smoke trail.
Furious_flyer_activated Unused, part of rockettrail.pcf. Critical_rocket_red Critical Rocket effect, in Red team Color. Critical_rocket_blue Critical Rocket effect, in Blu team Color.